
The Wheel of Life
The Wheel of Life
The Wheel of Life
An interactive self-reflection experience that helps adults identify imbalance, prioritise meaningful change, and set practical next steps. Inspired by observations and informal conversations at a live personal growth event led by Tony Robbins.
An interactive self-reflection experience that helps adults identify imbalance, prioritise meaningful change, and set practical next steps. Inspired by observations and informal conversations at a live personal growth event led by Tony Robbins.
An interactive self-reflection experience that helps adults identify imbalance, prioritise meaningful change, and set practical next steps. Inspired by observations and informal conversations at a live personal growth event led by Tony Robbins. I translated a paper-based coaching exercise into a responsive digital journey learners can revisit over time.
Audience Analysis
Action Mapping
Visual Direction
Web Development
Articulate Rise 360
Web App (Vue JS)
Web App (Vue JS)
How-To Guide (Microlearning)
How-To Guide (Microlearning)
The problem
Adults seeking greater direction or balance may struggle to turn self-reflection into practical action. They need to establish their current life balance, identify priority gaps and choose specific next steps. Paper-based exercises can be difficult to revisit in a way that supports this ongoing process, a challenge suggested by my event observations and informal conversations.

The solution
An interactive Wheel of Life web prototype designed around a repeatable cycle: assess, reflect, act and review. Users rate seven life areas, explore priority gaps and define practical next actions. PDF export provides a record for future check-ins, while a supporting Rise 360 guide explains how to use the experience.

The problem
Adults seeking greater direction or balance may struggle to turn self-reflection into practical action. They need to establish their current life balance, identify priority gaps and choose specific next steps. Paper-based exercises can be difficult to revisit in a way that supports this ongoing process, a challenge suggested by my event observations and informal conversations.

The solution
An interactive Wheel of Life web prototype designed around a repeatable cycle: assess, reflect, act and review. Users rate seven life areas, explore priority gaps and define practical next actions. PDF export provides a record for future check-ins, while a supporting Rise 360 guide explains how to use the experience.

My role
I led the audience exploration, instructional design, action mapping, visual direction, wireframing and prototyping. I created the design system, storyboard and requirements document to connect learning goals with screen behaviour and technical decisions, then developed the responsive web prototype.

Tools
MindMeister, Figma, Vue.js, Articulate Rise 360, Articulate Storyline 360, Adobe Captivate, Claude, Perplexity, Adobe Captivate, Claude AI, Perplexity AI.

My role
I led the audience exploration, instructional design, action mapping, visual direction, wireframing and prototyping. I created the design system, storyboard and requirements document to connect learning goals with screen behaviour and technical decisions, then developed the responsive web prototype.

Tools
MindMeister, Figma, Vue.js, Articulate Rise 360, Articulate Storyline 360, Adobe Captivate, Claude, Perplexity, Adobe Captivate, Claude AI, Perplexity AI.



